1.Make the "Target" object rotate around its Z Axis via Animation endlessly. 2.Make one pool of spheres. 3.On Mouse Button Down use RayCast and mousePoistion coordinates to hit the wall behind the target. -Get one free sphere from the pool and use LookAt to make the sphere look to the point of raycast hit. -Use AddRelativeForce to shoot the sphere. -If a sphere hits the target print "Hit!" in the console