e.atanasova 5 Точки

03. Heroes of Code and Logic VII

Здравейте,

На задачата получавам 66/100. Мисля, че проблемът е в сортирането, но не съм сигурна как да го поправя.

Това е кодът ми: https://pastebin.com/fxFDHpHJ

Условие на задачата: https://softuni.bg/trainings/resources/officedocument/64338/dokument-uslovie-programming-fundamentals-with-javascript-september-2021/3449

Благодаря предварително.

Тагове:
0
12/08/2022 11:46:36
Axiomatik 2422 Точки

2 Demo codes for comparison =>

;-)

Code #1:

``````function solve(input) {
let num = +input.shift();
let index = 0;
let arrObjects = [];
let current = input.shift();

while (index < num) {
let obj = {};
let [hero, hitPoints, manaPoints] = current.split(' ');
hitPoints = +hitPoints;
manaPoints = +manaPoints;

obj = {
hero,
hitPoints,
manaPoints
};

arrObjects.push(obj)
current = input.shift();
index++;
}

while (current !== 'End') {
if (current.includes('CastSpell')) {
let [commandName, heroName, manaPoinstNeeded, spellName] = current.split(' - ');
arrObjects.filter(el => {
if (el.hero == heroName) {
let result = el.manaPoints - manaPoinstNeeded;

// if (el.manaPoints >= manaPoinstNeeded && el.manaPoints <= 200) {
if (el.manaPoints >= manaPoinstNeeded) {
el.manaPoints -= manaPoinstNeeded;
console.log(`\${el.hero} has successfully cast \${spellName} and now has \${result} MP!`)
} else {
console.log(`\${el.hero} does not have enough MP to cast \${spellName}!`)
}
}
});
} else if (current.includes('TakeDamage')) {
let [commandName, heroName, damage, attacker] = current.split(' - ');
arrObjects.filter(el => {
if (el.hero == heroName) {
damage = +damage;

if (el.hitPoints > damage) {
el.hitPoints -= damage;
console.log(`\${el.hero} was hit for \${damage} HP by \${attacker} and now has \${el.hitPoints} HP left!`)
} else {
console.log(`\${el.hero} has been killed by \${attacker}!`)
let index = arrObjects.indexOf(el);
arrObjects.splice(index, 1);
}
}
});
} else if (current.includes('Heal')) {
let [commandName, heroName, amount] = current.split(' - ');
amount = +amount;
arrObjects.filter(el => {
if (el.hero == heroName) {
let result = el.hitPoints + amount;
if (result <= 100) {
el.hitPoints += amount;
console.log(`\${el.hero} healed for \${amount} HP!`)
} else if (result > 100) {
// let residue = result - 100;
// amount = Math.abs(amount - residue);
let residue = 100 - el.hitPoints;
el.hitPoints = 100;
console.log(`\${el.hero} healed for \${residue} HP!`)
// console.log(`\${el.hero} healed for \${amount} HP!`)
}
}
})
} else if (current.includes('Recharge')) {
let [commandName, heroName, amount] = current.split(' - ');
amount = +amount;
arrObjects.filter(el => {
if (el.hero == heroName) {
let result = el.manaPoints + amount;

if (result > 200) {
// let residue = result - amount;
// amount = Math.abs(amount - residue);
let residue = 200 - el.manaPoints;
el.manaPoints = 200;
console.log(`\${el.hero} recharged for \${residue} MP!`)
} else {
el.manaPoints += amount;
console.log(`\${el.hero} recharged for \${amount} MP!`)
}
}
})
}

current = input.shift();
}

for (let line of arrObjects) {
console.log(`\${line.hero}
HP: \${line.hitPoints}
MP: \${line.manaPoints}`)
}
//console.log(arrObjects)

}``````

Code #2:

``````function solve(input) {
// 'Solmyr 85 120',
// 'Kyrre 99 50',

// 'Heal - Solmyr - 10',
// 'Recharge - Solmyr - 50',
// 'TakeDamage - Kyrre - 66 - Orc',
// 'CastSpell - Kyrre - 15 - ViewEarth',

// 'End'

// 4
// SirMullich 70 40
// Ivor 1 111
// Tyris 94 61

// Heal - SirMullich - 50
// Recharge - Adela - 100
// CastSpell - Tyris - 1000 - Fireball
// TakeDamage - Tyris - 99 - Fireball
// TakeDamage - Ivor - 3 - Mosquito
// End

let actions = {
'CastSpell': castSpell,
'TakeDamage': takeDamage,
'Recharge': recharge,
'Heal': heal,
}

let numberOfHeroes = Number(input.shift());
let heroes = {};

for (let i = 0; i < numberOfHeroes; i++) {
// Solmyr 85 120',
let [heroName, hitPoints, manaPoints] = input.shift().split(' ');
hitPoints = Number(hitPoints);
manaPoints = Number(manaPoints);

heroes[heroName] = {
hitPoints,
manaPoints
}
}

while (input[0] !== 'End') {

let tokens = input.shift().split(' - ');
let command = tokens[0];
let action = actions[command];
action(tokens[1], tokens[2], tokens[3]);
}

function heal(heroName, amount) {
// Heal - Solmyr - 10',

// Heal – {hero name} – {amount}
// •	The hero increases his HP. If a command is given that would bring the HP of the hero above the maximum value (100), HP is increased to 100 (the HP can’t go over the maximum value).
// •	 Print the following message:
// o	"{hero name} healed for {amount recovered} HP!"
amount = Number(amount);
let hero = heroes[heroName]; // we have 70. they heal us with 50. max heal is 100. so we need to heal with (100 - 70). we have 20 on top - we need to remove 20
let oldValue = hero.hitPoints;
hero.hitPoints = Math.min(100, hero.hitPoints + amount);
console.log(`\${heroName} healed for \${hero.hitPoints - oldValue} HP!`);
}

function castSpell(heroName, mpNeeded, spellName) {
mpNeeded = Number(mpNeeded);
//         CastSpell – {hero name} – {MP needed} – {spell name}
// •	If the hero has the required MP, he casts the spell, thus reducing his MP. Print this message:
// o	"{hero name} has successfully cast {spell name} and now has {mana points left} MP!"
// •	If the hero is unable to cast the spell print:
// o	"{hero name} does not have enough MP to cast {spell name}!"
// 'CastSpell - Kyrre - 15 - ViewEarth',
let hero = heroes[heroName];

if (hero.manaPoints >= mpNeeded) {
hero.manaPoints -= mpNeeded;

console.log(`\${heroName} has successfully cast \${spellName} and now has \${hero.manaPoints} MP!`);
// Kyrre has successfully cast ViewEarth and now has 35 MP!
} else {
console.log(`\${heroName} does not have enough MP to cast \${spellName}!`)
}
}

function takeDamage(heroName, damage, attacker) {
//      TakeDamage – {hero name} – {damage} – {attacker}
// •	Reduce the hero HP by the given damage amount. If the hero is still alive (his HP is greater than 0) print:
// o	"{hero name} was hit for {damage} HP by {attacker} and now has {current HP} HP left!"
// •	If the hero has died, remove him from your party and print:
// o	"{hero name} has been killed by {attacker}!"
// TakeDamage - Kyrre - 66 - Orc',
damage = Number(damage);
let hero = heroes[heroName];

hero.hitPoints -= damage;

if (hero.hitPoints > 0) {
console.log(`\${heroName} was hit for \${damage} HP by \${attacker} and now has \${hero.hitPoints} HP left!`);

} else {
delete heroes[heroName];
console.log(`\${heroName} has been killed by \${attacker}!`);
}
}

function recharge(heroName, amount) {
amount = Number(amount);
// Recharge - Solmyr - 50'
// Recharge – {hero name} – {amount}
// •	The hero increases his MP. If a command is given that would bring the MP of the hero above the maximum value (200), MP is increased to 200. (the MP can’t go over the maximum value).
// •	 Print the following message:
// o	"{hero name} recharged for {amount recovered} MP!"
let hero = heroes[heroName];

let oldValue = hero.manaPoints;
hero.manaPoints = Math.min(200, hero.manaPoints + amount);

console.log(`\${heroName} recharged for \${hero.manaPoints - oldValue} MP!`);
}

// Solmyr healed for 10 HP!
// Solmyr recharged for 50 MP!
// Kyrre was hit for 66 HP by Orc and now has 33 HP left!
// Kyrre has successfully cast ViewEarth and now has 35 MP!
// Solmyr
//   HP: 95   / descending order
//   MP: 170
// Kyrre
//   HP: 33
//   MP: 35

// SirMullich healed for 30 HP!
// Adela recharged for 50 MP!
// Tyris does not have enough MP to cast Fireball!
// Tyris has been killed by Fireball!
// Ivor has been killed by Mosquito!
// SirMullich
//   HP: 100
//   MP: 40
//   HP: 90
//   MP: 200

//     Print all members of your party who are still alive, sorted by their HP in descending order (b – a) , then by their name in ascending order (a – b) , in the following format (their HP/MP need to be indented 2 spaces):
// "{hero name}
//      HP: {current HP}
//      MP: {current MP}

// [
//     [ 'Adela', { hitPoints: 90, manaPoints: 200 } ],
//     [ 'SirMullich', { hitPoints: 100, manaPoints: 40 } ]
//   ]

let sortedHeroes = Object.entries(heroes).
sort(sortingHeroes);

function sortingHeroes(a, b) {

let [aName, aInfo] = a;
let [bName, bInfo] = b;

let byHealthDescending = bInfo.hitPoints - aInfo.hitPoints;

if (byHealthDescending === 0) {
return aName.localeCompare(bName);
}

return byHealthDescending;
}

// for (let [heroName, hero] of sortedHeroes) {
for (let [heroName, hero] of Object.entries(heroes)) {

console.log(`\${heroName}`);
console.log(`  HP: \${hero.hitPoints}`);
console.log(`  MP: \${hero.manaPoints}`);
}
}``````

0
e.atanasova 5 Точки

Thank you so much!

1
12/08/2022 13:42:11
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